A downloadable game

note: this page is only dedicated to blogging the development and the game won't be public

this game was made for a university project and I wanted to document it here
its a virtual museum where the player can make sculptures and publish them for other players to see

Technicality:

I used raymarching for sculpture creation. I thought it would give players a lot of freedom while not being restrained by the complexity of mesh based models, while this was probably true, it came with some limitations and performance issues, the limitations were on my part cause I didn't have the time to add enough tools or primitives for all possible shapes. Performance issues on the other hand is to be expected when dealing with raymarching, since every frame some heavy calculations are done to display the sculpture. I tried to improve it by baking the SDFs into a 3D texture that is displayed on a cube so no complicated operations are happening every frame. 
And I used a mySQL database to store the information needed for this project. The sculptures' information was stored as a JSON string containing all the primitives, their properties and the boolean operations between each one.

you can notice from the video that the game still needs alot of polishing to be considered a full product, but I'm happy with how it turned out non the less, It's probably the closest thing I made to a full game.

If you have any questions please feel free to ask

Background pattern Designed by macrovector / Freepik

Published 7 days ago
StatusPrototype
Authormuhsen
Tags3D, artgame, First-Person, Unity

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